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Chris LeCluyse's avatar

An additional challenge with Hit Points is, like, what are they, actually? People think of them as a measure of damage, but that raises questions about how someone could be damaged to the point of unconsciousness and just sleep it off (in D&D Long Rest healing system). D&D has reframed HP as something like the will to fight—a measure of psychological as well physical endurance–but then that raises questions of how losing the will to fight can kill you. Back in the day Johan Huizinga wrote that one of the features of play is that it is "tense," that is, while we do it for fun, it involves a sense that something is at stake and that there are risks to one's actions. I think HP are way of making RPGs tense—the problem is how to make players feel like their actions and failures have consequences, and thus could lead to their characters' deaths, but not make character death so common and inevitable that people keep losing this chunk of identity they've invested themselves in.

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