Discussion about this post

User's avatar
Chris LeCluyse's avatar

I really like how you thread the needle between acknowledging the joy of playing D&D and looking for something better. I'm also glad to count myself among the "friends - and the occasional sketchy acquaintance - who were as much into D&D as" you are :) A challenge I've found in my own writing is how to critique D&D while showing the "faithful" that I love the game—that we can critique things that we enjoy. I think a problem is that for those of us brought up on the game, it's hard to consider alternatives: it's just the way TRPGs "are." I'm tickled by current partisans that look down on D&D players because *they* play Pathfinder. Y'all realize it's the same game, right?

I'm interested to see where your thoughts about a new RPG take you. I've enjoyed playing Cypher and seeing how its designers have tried to create something different. If I have any complaint, though, is that there aren't enough options in its action economy—even pretty advanced characters have like three or four things they can really "do." While D&D's spell system certainly has its drawback, what makes it enjoyable is that it's a catalog of ways to affect the game world. The same goes for the various combinations of features (now) derived from background, class, feats, and species. Together they provide a lot of options and ways of channeling the player's agency—which is what games are all about.

Two books I'd recommend: C. Thi Nguyen's _Games, Agency as Art _ and, since you talk about the Satanic Panic, Joseph Laycock's _Dangerous Games_. I think you'd like his work in general. he writes about relgious subcultures and other communities at the intersection of religion and imagination: people who think they're vampires, religious visionaries, and the Satanic Temple.

Expand full comment
Smillew's avatar

Add a link to part 2 at the end!

Expand full comment
3 more comments...

No posts